This is a fun little mini project I decided to start, just to stretch beyond my comfort-zone.
I grew up with cars and car games and in a Gear-Head family, but sort of never liked drawing them.
I'm not particularly fond of cars at all, but they do incorporate design elements that I just had to tackle for fun and for a change and just to give it a go ~ y'know.
CaveDogs is as much a homage to certain games and game's developers, as it is a hypothetical game I just cooked up.
The goal would be derived from driving these highly versatile, grizzled vehicles, around various enclosed terrain, like caves, tombs, sewers, etc; in search of valuable artifacts (mostly fossils; get it? bones.. Hah!) and here's where the fun, picking your vehicles, comes in.
Shepherd is not technically a car, but an armored hover-craft. Its billowing "skirt" lets it take a pounding and bounce off of harsh terrain and it is a very forgiving craft; the space not dedicated to engines and an air-lock(???) at the rear, is dedicated to hauling valuable artifacts. Not much is known of the driver of the Shepherd as he or she, is rarely seen outside and never out of their protective suit(???)
The Shepherd is the only "car" that can traverse water hazards, but as it relies on push from a surface below it, it cannot fly across gaps and potholes.
Each car has advantages, abilities and drawbacks that balance them out and would make it very valuable to master them all for multiplayer missions; or so I would propose at least. XD
Also note that for the Shepherd; the stats for torque and grip, are replaced with "Thrust" and "Handling"